- There should be a language setting that is a one-time setting. It should be accessible when you start the app for the first time after installation. This is because we don't want the users to see the same screen over and over each time they open the app. However, it should be possible to change the language within the apps settings-menu.
- Menues are rolled out on parchment-rolls when the user clicks the button for the menu. When the parchment-roll is rolled out there should be a small arrow pointing upwards that when you click it rolls up and closes the menu again. This is manily a esthetic design property to make the app fit to the museum of Medieval Stockholm.
- There should be only ONE "menu"-button at the op of the screen. However, within the menu there should be more clickable buttons that lead to "more info about the exhibitions", "about the museum", settings". These buttons should also be placed pretty far apart so the user doesn't accedentally click the wrong button. This might be especially common for our target group since elderly people can have coordinations isses with fingers.
- When a picture/symbol has been scanned the audio track should be played automatically on a new "now-playing"-screen. This is because we want the app to have as few clickable options as possible, for the sake of the people of our target group, who may not be used to clicking around much in applications on smartphones. On this "now playing"-screen there should of course be a title of something like: "Now playing: XXX". Other things on this screen should be a "PAUSE"-button, a "BACK"-button that leads to the HOME-screen, a "MORE ABOUT THIS"-button that gives additional information about the exhibition the user is hearing about.
- At the bottom of the screen there should be a small picture of a knight that helps the user understand where in the app they are currently at, since we want our app to have several levels. When moving deeper into the app the knight should move to the right.
- On the HOME-screen, the focal point of the camera should have an outline that matches the objects on the wall that is going to be scanned. This makes it easier for the user to understand where/how they should hold the smartphone in order to scan the symbol on the wall.
- The colors and buttons in the app should be customized to the middle ages to make the app fit well to the Museum of Medieval Stockholm. However, they should be quite discrete so they don't take away the attention from the buttons that acctually have a function within the app.
Tuesday, 24 February 2015
Group Evaluation of Parallell Designs
During today's exercise we discussed our two versions of parallell design. We made many decisions and came to good conclusions about how we want the prototype to look. The design is going to be both customized to the Museum of Medieval Stockholm, as well as simple so elders will understand the product easily. We took the best parts of each design and came up with a list of things we wanted to include in our product.
Labels:
Alva Liu,
Carolina Westlin,
edited,
Exercise 2,
Lovisa von Heijne,
Sofia Jacobsson
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